Advanced Windows Store App Development Using C#
This course you will learn advanced programming practices and techniques that will help you develop Windows Store apps. In this course, you will learn how design and develop Windows Store apps, as well as implement advanced features, such as using location information, streaming media to external devices, and integrating with online services. You will also learn how to use Microsoft Visual Studio 2013 and Expression Blend tools.
Technology: Cross-Platform Development
This Revision: C
Delivery method: Instructor-led (classroom)
Length: 5 days
First published: 20 January 2014
About this course
This course maps to the 70-485 exam.
Windows Azure is required or used as part of the lab for this course, which may not be available in all countries. Please check with your Microsoft training provider that this cloud service is available in your area. Training Providers please reference the course setup guide for more details.
At course completion
After completing this course, students will be able to:
- Review basic Windows Store app concepts and how Windows Store apps integrate with the Windows 8.1 ecosystem.
- Explore the built-in WinRT animation library and storyboards, and apply transitions and transformations.
- Localize the Windows Store app UI and apply language-specific formatting to a multi-lingual app.
- Create and present a successful splash screen, and differentiate your app with branding.
- Use various storage mechanisms, choose a suitable caching strategy for their app, and use advanced file access methods.
- Work with custom and template controls, and create and consume a WinRT component.
- Print using the Printing API and explore the Play To API.
- Explore the Push Notification Service (WNS), and work with push notifications.
- Use the CameraCaptureUI API and the MediaCapture API.
- Create and consume background tasks.
- Discover sensors, test their availability, and handle sensor events and device availability, and enumerate devices and their capabilities and properties and use the capabilities.
Module 1: Windows Store App Essentials
- Review Windows Store App Essentials
- Review Windows Store App Essentials – Under the Hood
Describe the Windows 8.1 platform, architecture, and features.
Describe the process of creating user interfaces with XAML.
Explain the new WinRT API model.
Describe the basics of working with files, implementing contracts, displaying notifications, and deploying your app to the Windows Store.
Module 2: Implementing Animations and Transitions
- Using Animations
- Working with Transitions and Transformations
Lab : Implementing Animations and Transitions
Use both built-in and custom animations, and storyboards.
Apply transformations to UI elements and use the VisualStateManager class to create fluid UI transitions.
Module 3: Implementing Globalization and Localization
- Working with Resource Files
- Implementing Culture-Specific Formatting
Lab : Implementing Globalization and Localization
Create and use resource files for localization.
- Implement culture-specific formatting.
Module 4: Branding and a Seamless UI
- Customizing the Splash Screen
- Branding Your App’s UI
Lab : Branding and Seamless UI
- Create a splash screen for a Windows Store app.
- Apply branding to a Windows Store app
Module 5: Advanced Data Scenarios in a Windows Store App
- Windows Store App Storage Options
- Implementing Data Caching
- Advanced File Functionality
Lab : Caching Data
- Use file storage in a Windows Store app.
- Explain what caching is, and how and when to use it in a Windows Store app.
- Set up file extensions and associations in an app.
- Compress files in your app.
Module 6: Creating Reusable Controls and Components
- Working with Custom and Templated Controls
- Creating and Using WinRT Components
Lab : Creating Reusable Controls and Components
- Create and use custom XAML controls.
- Create and use custom WinRT components.
Module 7: Implementing Advanced Contract Scenarios
- The Play To contract enables media sharing with other devices, such as television sets.
- The Print contract enables interaction with printing devices.
- The Play To Contract
- The Print Contract
- Integrating Contacts and Calendars
- Support PDF files and screenshots
- Integrating Speech Synthesis
Lab : Integrating the Print Contract Into the App
Implement the Play To contract.
Implement the Print contract.
Display PDF documents in your app.
Create snapshots of your app.
Module 8: The Windows Push Notification Service
- Introduction to The Push Notification Service
- Communicating with the WNS
Lab : The Windows Push Notification Service
Explain how Windows push notifications work.
Use Windows push notifications in a Windows Store app.
Module 9: Capturing Media
- Using CameraCaptureUI to Capture Pictures, Videos or Audio
- Using MediaCapture to Capture Pictures, Video, or Audio
Lab : Capturing Media
Use the CameraCaptureUI API to capture pictures, videos and audio.
Use the MediaCapture API to capture pictures, videos and audio.
Module 10: Background Tasks
- Creating Background Tasks
- Using Background Tasks in a Windows Store App
Lab : Background Tasks
Create background tasks for your Windows Store app.
Use background tasks in your Windows Store app.
Module 11: Working with Sensors and Devices
- Working with Sensors
- Working with Devices
Lab : Working with Sensors and Devices
- Discover and access sensors and act upon sensor data from a Windows Store app.
- Discover and interact with devices from a Windows Store app.
Module 12: Generating Revenue with Your Windows Store App
- Implementing Trial Functionality in a Windows Store App
- Implementing In-App Purchases
- Advertising in a Windows Store App
Lab : Generating Revenue with your App
Implement trial functionality in your Windows Store app.
Implement in-app purchases in your Windows Store app.
Incorporate advertising in your Windows Store app.
Module 13: Securing Windows Store App Data
- Managing Windows Authentication
- Managing Web Authentication
- Encryption in Windows Store Apps
Lab : Securing Windows Store App Data
Manage Windows authentication.
Manage Web authentication.
Module 14: Tracing and Profiling Windows Store Apps
- Analyzing a Windows Store App
- Tracing a Windows Store App
- Profiling a Windows Store App
Lab : Tracing and Profiling Windows Store Apps
After completing this module, students will be able to:
Analyze the code of your Windows Store app to find potential problems.
Trace the run time flow of your Windows Store app.
Diagnose CPU and memory performance problems in your Windows Store app.
- 6 – 12 months experience programming in C#
- 3 – 6 months experience using Visual Studio 2013 (including experience using preview builds)
- 1 month of experience working on Windows Store apps